![]() also 2 ion power cells you can drain till zero and just keep em, you can use empty ones in rocket craft. When I respawned aboard the cyclops, the lockers were gone, but no additional damage had been dealt from the. The cyclops took a lavaball for me, only for the next one to take me in the back and send my health straight to zero. some biomes dont have em, but there is plenty. I think the moment my lockers disappeared was when I hid from the sea dragon behind my cyclops while attempting repair. or keep kyanite power module in cyclops and park it near heat areas now and then to recharge, does not need to be in lava zone. Alterra Cyclops Year: 24th century (exact year unknown) Crew: 3 (recommended), 1 (minimum) Length: 54.2 m Width: 12.6 m Height: 14.2 m Maximum Speed: 17.3 knots (submerged and surfaced) Range: 4. later on just farm infinite amount of ion cubes and go super power cell on cyclops. ![]() ![]() and there you go you have fresh 100% cell, keep 2 emprty power cells for double cycloops shield craft, 1 in rocket, one as cyclops module. have spare powercells, and those rubber thingy to craft cells from batteries stocked up on cyclops, once you drain batteries store em in container, if u have 2 or more pairs just make power cell from 2 empty batteries. Description Vast industrial-use submarine. Never build stuff on cyclops that use power, if you need build for few secs when you use, dismantle right afer, if you were in lava zone use cyclops diagnostic screen to see if u have larvas attached.
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